

If only one player decides to continue, it will change to a Grand Prix/Time Attack game for that player (this time only where the player selects the class and mode, before character select). If two or more players decide to continue, the selection process restarts from the very beginning (players select a class first unlike in single player where the class and mode is not re-selected). When the race is over, players can choose if they want to continue with the same opponents or not. Also, the commentator says the player number before the character's name except for CPU-controlled karts.
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If less than four players gather for a race then CPU drivers are added to make up four racers.ĭuring the race, the bottom-left screen displays the player number (unlike the first game, which did not do so), and there is no speedometer in the bottom-right, just showing the coin count (just like the first game did). Unlike the previous game, in multiplayer mode players in the minimap are given colors depending on their player number: After, each player will be given 3 random items. In VS, the players first select an engine class, select a character, takes a picture (if necessary), then votes for a course. Like the previous game, up to four players can play together. If players are found, the game starts a VS Match. There is no commentary during Time Attack games.Īfter the players insert coins, the machine starts a search for VS races.

The player starts with 3 Mushrooms in Time Attack, and the number of coins on track is reduced to ten during 150cc Time Attack (compared to 25 in 100cc Time Attack).Ī difference in the HUD between this game and the first game is that the remaining time is moved to the top-right and the total time is made larger and moved all the way to the top-left. To select Time Attack, the player must hold VS Cancel while selecting a class (50cc is not available in Time Attack). In Time Attack mode, the user tries to get the fastest time on the tracks. When the players completes all 4 rounds, they can play a "challenge game" stage. In initial gameplay, a player can select the next round only after winning the first round. Extra mode makes a return, only under the name of Special Cup (Reverse mode). Also, when the player is using a Mario Card, the player receives Mario Coins depending on their performance, up to a maximum of 15. Unlike the previous game, clearing the challenge is not necessary to complete a cup. After having completed each round, the player receives a challenge, similar to the Mission Mode that appears in Mario Kart DS. The first 2 rounds are the tracks in normal conditions, and the last 2 rounds the same tracks in different conditions (e.g. Each cup has 2 tracks, separated into 4 rounds. There are 4 difficulty levels, and each one has two stages. There are three engine levels available: 50cc, 100cc, and 150cc, and as with the previous Mario Kart installments, is linear with the difficulty - 50cc being the slowest (Easy), 100cc being the standard (Normal) and 150cc being the fastest (Master).

The goal of each race is to finish in first place within the time limit (if the player is in first place and then times out rather than finishing, the round will not count as completed). In Grand Prix, the player races against five computer drivers for winning the trophies in every race.
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